IDamageable

The damage source will use this interface to do damage. Here is a simple implementation of this interface.​
public class ExampleDamageable : MonoBehaviour, IDamageable
{
public int Health = 100;
​
public void TakeDamage(DamageResult result)
{
Health -= result.damage;
if (Health <= 0)
{
// Do something on death
}
}
}
​