Trap Triggers
Last updated
Last updated
Use this component to create player interaction with the trap. You can create trigger zones that activate the trap when the player enters, such as a pressure plate. You can use this component in a more advanced way, like using a disarm box when the player presses the E key.
This component depends on a Collider, with the isTrigger parameter enabled.
Trap: drag and drop the trap that this trigger manipulates.
Action: you can activate, deactivate the target trap, or toggle between these two states.
Cooldown: how many seconds before the trigger would work again.
Tag: only trigger when a game object with one of these tags enter. In most cases, this will be the Player.
Interaction: You can allow the player to execute an action by pressing a button while staying in the trigger area instead of just walking into it. You can use Key Codes or Unity Input.
Events: You can use these events to make visual effects for the trigger or show/hide a UI element.
You can use this component without a trap, but currently, only the Activate and the Deactivate actions are supported.