Raycast Triggers

Use this trigger type for detector rays. Note that this is a trigger behavior only, for visualizing the laser beam you need a Ray Handler too.
  • Trap: the trap this detector ray controls.
  • Action: Activate, Deactivate or Toggle. (For Toggle you always need to specify a trap)
  • Cooldown: time (seconds) until the trigger can react to events again.
  • Max Distance: how far the ray (laser) should extend.
  • Layer Mask: use these to include or exclude objects from raycasting.
  • Tag Filter: the trigger reacts when the raycast hits a game object with these tags.
  • Events: you can set Unity Functions on specific events, for example, play audio, particle effect, or animation.