Trap
Last updated
Last updated
This component organizes the different mechanisms into a single trap and activates them when it is triggered.
Start Mode: Selecting the OnAwake option will automatically activate the trap when the game starts. OnEvent allows you to activate with a TrapTrigger or directly from a script.
Sync: Uncheck this option to set an activation delay for each mechanism.
Mechanism: You can add or remove as many mechanisms as needed.
You can access the following methods and parameters from the code.