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Deadly Dungeons
  • Initial page
  • Traps
    • Introduction
    • Trap Triggers
    • Raycast Triggers
    • Disabling Traps with Triggers
    • Trap
    • Trap Mechanism
      • Animator
      • Launcher
      • Particle (Trap Mechanism)
      • Physics
    • Effect Handlers
      • Audio Handler
      • Particle (Effect Handler)
      • Ray Handler
      • Custom Effect Handler
    • Damage System
      • Damage Source
      • IDamageable
      • Damage Result
    • Damageable Example
    • Utility
      • AutoConnect Joint
      • Texture Mover
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  1. Traps
  2. Effect Handlers

Custom Effect Handler

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Last updated 4 years ago

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Our approach with this component is to extend the usability of the asset. If none of the above effect handlers suits your needs, and you don’t want to or can’t code your own one, this script could be a great help.

You can add or remove Unity methods to each effect event.