> For the complete documentation index, see [llms.txt](https://traps.runemarkstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://traps.runemarkstudio.com/traps/disabling-traps-with-triggers.md).

# Disabling Traps with Triggers

![](/files/-MW5-th7sAi7T92_t9QQ)

To create a game object that can disable an already active trap, use a [Trigger](https://deadlydocs.runemarkstudio.com/traps/triggering-a-trap) to control player interactions.

* Assign the trap component.
* Set Action to Disable, and the cooldown greater than 0 (to avoid fast repetitive action).
* Set Tag filter to Player.
* Interaction to Key Code, usually E.&#x20;
* Set Events if you want to show or hide UI, spawn particles such as sparks or audio when the action happens.

![](/files/-MW50yyseN-k3XvekP-1)

![In this example, the pressure plate activates the sawblade, and the touch panel disables it.](/files/-MW51vRLMT-EcCAHEQa2)
