Disabling Traps with Triggers

To create a game object that can disable an already active trap, use a Trigger to control player interactions.

  • Assign the trap component.

  • Set Action to Disable, and the cooldown greater than 0 (to avoid fast repetitive action).

  • Set Tag filter to Player.

  • Interaction to Key Code, usually E.

  • Set Events if you want to show or hide UI, spawn particles such as sparks or audio when the action happens.

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