These components control different visual or audio effects. You can add them to the list on the Trap Mechanism components.
- Delay: how many seconds after the command executes after triggering.
Methods you can call with the commands in the mechanism or directly from code. Not all of these are available for every handler type.
// Only plays the effect once.
// Start playing the effect indefinitely
// Paused the effect. When the play called, it resumes.
// Stops the effect and resets it