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Deadly Dungeons
  • Initial page
  • Traps
    • Introduction
    • Trap Triggers
    • Raycast Triggers
    • Disabling Traps with Triggers
    • Trap
    • Trap Mechanism
      • Animator
      • Launcher
      • Particle (Trap Mechanism)
      • Physics
    • Effect Handlers
      • Audio Handler
      • Particle (Effect Handler)
      • Ray Handler
      • Custom Effect Handler
    • Damage System
      • Damage Source
      • IDamageable
      • Damage Result
    • Damageable Example
    • Utility
      • AutoConnect Joint
      • Texture Mover
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  1. Traps
  2. Effect Handlers

Particle (Effect Handler)

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Last updated 4 years ago

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This component has two modes.

  • Normal: controls the assigned particle system. (Play Once command not available!)

  • Instantiate: spawns a particle instance from the prefab.

  • Delay: how long (in seconds) before the particle starts playing after it has been triggered.

The sparks on this saw are controlled by the Particle Handler.