> For the complete documentation index, see [llms.txt](https://traps.runemarkstudio.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://traps.runemarkstudio.com/traps/trap-mechanism/particle.md).

# Particle (Trap Mechanism)

![](/files/-MW4r6538tcljSzZD_hj)

This mechanism controls a Particle System as a trap mechanism and its associated Particle effects and Audio components.

![](/files/-MW-oIoSXrek3t8pZ1TN)

**Particle:** Assign a Particle System you wish to control from here.

**Play Mode:** how long the particle is played when the mechanism is triggered. Loop or Only Once.

**Cooldown:** how long (in seconds) before the trap can be triggered again.

**Effects:** you can add or remove [*Audio handlers*](https://app.gitbook.com/@runemarkstudio/s/deadly-dungeons/~/drafts/-MVv5Wz9S1GutR_VLVPo/traps/effect-handlers/audio-handler) or [*Particle effect handlers* ](https://app.gitbook.com/@runemarkstudio/s/deadly-dungeons/~/drafts/-MVv5Wz9S1GutR_VLVPo/traps/effect-handlers/particle-handler)here and control their behavior on specific events such as Loop start, Loop end, Activate or Deactivate. \
Commands include Play Once, Play, Stop and Pause.&#x20;
