# Particle (Trap Mechanism)

![](https://4289778471-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MVKw8MgRKSYbFzCqlnm%2F-MW4gJgMgrILKkXZ-Y6-%2F-MW4r6538tcljSzZD_hj%2Fparticle-illustration.PNG?alt=media\&token=11fc0538-9caa-4762-8978-5695e10066ca)

This mechanism controls a Particle System as a trap mechanism and its associated Particle effects and Audio components.

![](https://4289778471-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MVKw8MgRKSYbFzCqlnm%2F-MW-nYP36-PeM8oBbLhI%2F-MW-oIoSXrek3t8pZ1TN%2Fparticle-screenshot.PNG?alt=media\&token=0504a281-df47-4d4a-a43a-211c72a7eacf)

**Particle:** Assign a Particle System you wish to control from here.

**Play Mode:** how long the particle is played when the mechanism is triggered. Loop or Only Once.

**Cooldown:** how long (in seconds) before the trap can be triggered again.

**Effects:** you can add or remove [*Audio handlers*](https://app.gitbook.com/@runemarkstudio/s/deadly-dungeons/~/drafts/-MVv5Wz9S1GutR_VLVPo/traps/effect-handlers/audio-handler) or [*Particle effect handlers* ](https://app.gitbook.com/@runemarkstudio/s/deadly-dungeons/~/drafts/-MVv5Wz9S1GutR_VLVPo/traps/effect-handlers/particle-handler)here and control their behavior on specific events such as Loop start, Loop end, Activate or Deactivate. \
Commands include Play Once, Play, Stop and Pause.&#x20;
