Particle (Trap Mechanism)

This mechanism controls a Particle System as a trap mechanism and its associated Particle effects and Audio components.

Particle: Assign a Particle System you wish to control from here.

Play Mode: how long the particle is played when the mechanism is triggered. Loop or Only Once.

Cooldown: how long (in seconds) before the trap can be triggered again.

Effects: you can add or remove Audio handlersarrow-up-right or Particle effect handlers arrow-up-righthere and control their behavior on specific events such as Loop start, Loop end, Activate or Deactivate. Commands include Play Once, Play, Stop and Pause.

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