This mechanism controls a Particle System as a trap mechanism and its associated Particle effects and Audio components.
Particle: Assign a Particle System you wish to control from here.
Play Mode: how long the particle is played when the mechanism is triggered. Loop or Only Once.
Cooldown: how long (in seconds) before the trap can be triggered again.
Effects: you can add or remove Audio handlers or Particle effect handlers here and control their behavior on specific events such as Loop start, Loop end, Activate or Deactivate.
Commands include Play Once, Play, Stop and Pause.