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Deadly Dungeons
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Deadly Dungeons
Initial page
Traps
Introduction
Trap Triggers
Raycast Triggers
Disabling Traps with Triggers
Trap
Trap Mechanism
Animator
Launcher
Particle (Trap Mechanism)
Physics
Effect Handlers
Damage System
Damageable Example
Utility
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Trap Mechanism
This trap has two mechanisms: one for rotating the saw, the other for moving it along the slot.
These components define how the trap works: moving, rotating using physics or particles, and launching projectiles.
You can use multiple mechanisms in a single trap. Putting them together as parent-child will result in a more complex trap.
Play Mode:
After activation, the mechanism executes itself once only, or as a loop until the deactivation happens.
Cooldown:
Seconds before the mechanism can reactivate. 0 means no cooldown.
Reset on Finish:
This only available in Only Once play mode.
Effects:
A list of rules that controls effects. Assign an
Effect Handler
to call a selected command on it when an Event happens.
Command:
what should the effect handler do when the selected event happens.
Animator
Launcher
Particle (Trap Mechanism)
Physics
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Last modified
1yr ago
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