Trap Mechanism

These components define how the trap works: moving, rotating using physics or particles, and launching projectiles.

You can use multiple mechanisms in a single trap. Putting them together as parent-child will result in a more complex trap.

  • Play Mode: After activation, the mechanism executes itself once only, or as a loop until the deactivation happens.

  • Cooldown: Seconds before the mechanism can reactivate. 0 means no cooldown.

  • Reset on Finish: This only available in Only Once play mode.

  • Effects: A list of rules that controls effects. Assign an Effect Handler to call a selected command on it when an Event happens.

  • Command: what should the effect handler do when the selected event happens.

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